Integrating Simulation and Physical Testing Leads to Shorter Design Cycles

Find out from a premier software vendor how to match the meta-physical to the physical successfully in your product design process.

Integrated into and end-to-end design validation process, simulation and testing together yield shorter development cycles, fewer late-stage errors, and a higher return on intellectual property such as design, simulation, and testing data. Factoring out habit and tradition, there is nothing to stop simulation and test engineers from working more closely. Cost barriers that divided them in the past have vanished. Today's simulation and testing technology is inexpensive, accurate, and easy to use, enabling front-line engineers to run as many simulations and tests as time allows. With the tools available, all that remains is getting simulation and testing in synch at the procedural level.

Common Need Creates Opportunity

Just as they perform complementary tasks, simulation and testing engineers have a common need: more certainty. With no physical object to provide a baseline, simulation engineers are never certain their models accurately represent the finished product. This is especially true of boundary conditions. Engineers can calculate them to a reasonable certainty, but not precisely. Without a proven baseline, the simulation analysis results are suspect. On the testing side, engineers have a physical object to work with, but that presents its own set of challenges. Limited by the number of gauges and sensors they can place on a prototype, test engineers are often unsure of whether they're focusing on all of the potential problem areas. They are also limited by their applications' representation of data in numerical form. Testing applications depict a design as a series of abstract numerical snapshots, rather than as an object, which makes it harder to identify problem areas. The result of this gulf between simulation (virtual) and testing (physical) is uncertainty on both ends. The solution is baldly obvious. Combine simulation's visuals and testing's precision, and you get a potent solution for perfecting designs in less time and with fewer prototypes than conventional design processes.

Marcelo DaLuz, manager of the Power of One (Toronto, Canada) solar car project, uses finite element analysis software to validate designs before they go to prototyping. He recently used COSMOS-Works to identify weak points in the front support arm for the project's solar car and redesigned it without risking a prototype that could have failed.

"The design was modified and reinforced at the weak points. After some changes to the design, the analyses indicated it continued to present the same weak points," DaLuz said. "Once again the design was modified to withstand anticipated loads, but its mass had to be increased considerably in order to fulfill its function. Since weight was a critical issue, a new design was created. The new front support arm design passed with flying colors. The finite element analysis (FEA) did its job by being able to highlight potential trouble spots. But was it the best possible design? The application was not dealing with boundaries and other conditions based on a physical object. In this case, had [our] engineers went to a physical prototype equipped with testing sensors, they could have found their initial design worked. They could have used data from the physical test to circle back with the FEA application, refine the conditions, and make more accurate predictions on the designs long-term performance."

Design Cycle Appearances

So what does a design cycle that properly incorporates simulation and testing look like? Much the same as today's cycles that feature separate systems, with a few important differences. Engineers develop designs in 3D computer-aided design (CAD) environments. Simulation engineers use CAD integrated with FEA applications to validate these designs. When they're as confident as they can be in their design, they turn it over to test engineers for prototyping and testing. Up to this point, the old and new development cycles are identical, but everything after changes. In most existing design processes, testing engineers will take the design through production without involving the design and simulation engineers (who in many cases are the same people). They take a first pass at the design, identify trouble spots, modify the design, order another prototype, and test it. They repeat this process as many times as necessary to get a production-ready design. In this process, the physical prototype-expensive and time consuming- is the vehicle for perfecting a design. That's mainly because the test engineers know they can trust results based on a physical object, as opposed to a simulation that may or may not accurately represent the design.

Simulations Yield Results

Simulations, however, could yield equally trustworthy results without prototypes' cost and inefficiency. The key is what happens after a company produces its initial prototype; adding a simple loop back to analysis. The first prototype can take the aforementioned guesswork out of simulation models. Design and simulation engineers can use testing data from initial prototyping to perfect their models by cross-checking their boundary conditions, for example, against the prototype's actual boundary conditions. This yields new models that, when integrated with testing data, visually display likely trouble spots so engineers can concentrate on them. Perfecting and optimizing the design now occurs in the virtual environment instead of the physical environment. In the virtual environment, engineers can make modifications instantly at no cost, simulate its behavior to identify potential trouble spots, and then zero in on and correct them with testing technology. Then, when it's time to re-enter the physical world with another prototype, that prototype will be freer of errors and closer to production-ready.

Engineering organizations that integrate simulation and testing this way give their companies competitive edges in quality and time-to-market. The initial product will go to market sooner than competitors who rely on extensive prototyping. There will be fewer post-production errors because, freed of prototyping's cost, engineers will simulate and test designs throughout the process instead of just at select junctures. Modifying and upgrading products is easier because engineers can work off the virtual "base" of models they created during initial product development instead of starting all over again. These gains are within reach of any engineering organization that's ready to get a little more "real" in some areas and a little less in others.


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