Serious Software for Games

 Autodesk provides the games industry with various software packages that allow the faster development of products—yet while still providing the level of detail and believability that gamers have come to expect.

 

Autodesk provides the games industry with various software packages that allow the faster development of products—yet while still providing the level of detail and believability that gamers have come to expect. For example, consider its HumanIK character animation middlewear, which features this capability:
 
 

Improved Knee Response to Ankle Rotations

 

When a character’s left or right ankle is rotated, the HumanIK inverse kinematics solver now automatically updates the rotation applied to the character’s knee to make the knee follow the orientation of the character’s foot.

 

Yes, gamers demand a lot.
 
 
There are two basic types of software it offers for development, middlewear, like HumanIK and Kynapse (an artificial intelligence package for such things as dealing with crowds in games), and art tools: 3ds Max, Maya, Softimage, Motion Builder, Mudbox, and Stitcher Unlimited.

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